Project Zomboid GuideKnox County
BUILD B42
日本語

Log

Log — Base.Log / base:normal / Material

Weight9.0

Where to find it (6)

RoomContainerWeight
All RoomsLogs / Campfire / Brazier50

How to make it (3)

Unstack 2 Logs
Category Carpentry / Time 60
Materials
Produces
Unstack 3 Logs
Category Carpentry / Time 60
Materials
Produces
Unstack 4 Logs
Category Carpentry / Time 60
Materials
Produces

Used as a material in (49)

Simple Loom
Category Farming / Time 50 / Woodwork Lv3 / Woodwork +30XP / Construction
Materials
Burn Wood into Charcoal
Time 20
Materials
Produces
Simple Forge
Category Blacksmithing / Time 50 / Construction
Materials
Construct Advanced Forge
Category Blacksmithing / Time 50 / Construction
Materials
Log Fence
Category Carpentry / Time 150 / Woodwork +5XP / Construction
Materials
LogGate
Category Carpentry / Time 150 / Woodwork +5XP / Construction
Materials
Log_Bench
Category Furniture / Time 50 / Construction
Materials
Log_Stool
Category Furniture / Time 50 / Construction
Materials
Log_Table
Category Furniture / Time 50 / Construction
Materials
Log Stool
Category Furniture / Time 50 / Construction
Materials
Chopping_Block
Category Outdoors / Time 50 / Woodwork Lv1 / Woodwork +10XP / Construction
Materials
LeanTo_Shelter
Category Outdoors / Time 50 / Construction
Materials

Leather_Shelter / Tarp_Shelter / Wooden Lamp Pillar / Fire 3 Bricks / Fire 6 Bricks / Fire Clay Crucible / Fire Clay Bowl / Fire Clay Ingot Mold / Fire Clay Bar Mold / Fire Clay Jar / Fire Clay Plate / Fire Clay Mug / Fire Clay Pipe Segment / Fire Clay Pot / Fire Clay Sheet Mold / Fire Clay Shingle / Fire Clay Tile / Fire 8 Clay Tiles / Fire Clay Teacup / Fire Glass Blowing Pipe / Fire 2 Limestone / Fire 4 Limestone / Fire Mortar and Pestle / Fire Smoking Pipe / Fire Clay Blacksmith Anvil Mold / Log_Stairs / LogDoorFrameLvl1 / LogWindowFrameLvl1 / Log Wall / Saw Log / Chop Log Into Firewood / Stack 2 Logs / Stack 3 Logs / Stack 4 Logs / Carve Bucket / Carve Goblets / Drill Plank

Weight is the in-game roll weight, not a probability. Read it as the relative chance within the same container.
Room names have no official translation in the game; all of them here are ours.
Greyed-out materials are specified by tag or mapper and could not be resolved to specific items.