P38 Can Opener
| Weight | 0.05 |
|---|
Where to find it (58)
| Room | Container | Weight |
|---|---|---|
| All Rooms | Outfit_Dean / Outfit_ArmyCamoDesert / Outfit_ArmyCamoGreen / Outfit_Ghillie / Military crate / Shelter / Tent | 50 |
| Bag Protective Case Small Survivalist | — | 50 |
| Army Surplus Store | Counter / Metal shelves / Shelves / Other | 10 |
| Attic | Cardboard box / Crate / Other | 10 |
| Closet | Locker / Other | 10 |
| Garage Storage | Crate / Other | 10 |
| Hall | Other | 10 |
| Living Room | Locker / Other | 10 |
| Shed | Other | 10 |
| Storage Unit | Other | 10 |
| Bag Protective Case Survivalist | — | 10 |
| Bag Protective Case Bulky Survivalist | — | 10 |
How to make it (0)
No recipe produces this item.
Used as a material in (4)
Open Water Ration Can
Materials
- Tag base:canopener — P38 Can Opener / Can Opener / Sheet Metal Snips / Handiknife / Multitool / Can Opener - Old-Fashioned ×1(not consumed)
- Water Ration Can ×1
Open Unlabeled Can
Materials
- Tag base:canopener — P38 Can Opener / Can Opener / Sheet Metal Snips / Handiknife / Multitool / Can Opener - Old-Fashioned ×1(not consumed)
- Unlabeled Can of Food ×1
Open Dented Unlabeled Can
Materials
- Tag base:canopener — P38 Can Opener / Can Opener / Sheet Metal Snips / Handiknife / Multitool / Can Opener - Old-Fashioned ×1(not consumed)
- Dented Unlabeled Can of Food ×1
Open Canned Food
Materials
- Tag base:canopener — P38 Can Opener / Can Opener / Sheet Metal Snips / Handiknife / Multitool / Can Opener - Old-Fashioned ×1(not consumed)
- Any of: Canned Beans / Canned Spaghetti Bolognese / Canned Carrots / Canned Chili / Canned Corn / Canned Fruit Cocktail / Canned Fruit Beverage / Canned Evaporated Milk ほか9件 ×1
Produces
- Varies with the input — Canned Beans (Open) / Canned Spaghetti Bolognese (Open) / Canned Carrots (Open) / Canned Chili (Open) / Canned Corn (Open) / Canned Fruit Cocktail (Open) / Canned Fruit Beverage (Open) / Canned Evaporated Milk (Open) ほか9件 ×1
Weight is the in-game roll weight, not a probability. Read it as the relative chance within the same container.
Room names have no official translation in the game; all of them here are ours.
Greyed-out materials are specified by tag or mapper and could not be resolved to specific items.