M16 Assault Rifle
| Damage | 1.0 〜 1.6 |
|---|---|
| Durability | 10 |
| Range | 30.0 |
| Swing time | 0.5 |
| Targets per swing | 2 |
| Crit chance | 20.0% |
| Crit damage | 4.0× |
| Knockdown | 4.0 |
| Push back | 0.3 |
| Two-handed | Yes |
| Door damage | 5 |
| Weight | 4.0 |
| Scrap metal value | 45.0 |
Where to find it (36)
| Room | Container | Weight |
|---|---|---|
| Army Storage | Metal shelves / Military crate / Military locker | 20 |
| SWAT Room | Locker / Military locker | 8 |
| Drug Lab | Metal shelves / Other / Counter / Overhead cabinet | 4 |
| Bag Weapon Bag | — | 2 |
| Drug Shack | Other | 1 |
| Pawn Shop Office | Locker | 1 |
| Safehouse Loot | Counter / Cardboard box / Crate / Metal shelves / Small box / Wardrobe | 1 |
| Safehouse Loot (Mid) | Counter / Cardboard box / Crate / Metal shelves / Small box / Wardrobe | 1 |
| Safehouse Loot (Late) | Cardboard box / Counter / Crate / Metal shelves / Small box / Wardrobe | 1 |
| Survivor Cache 1 | Counter | 1 |
| Survivor Cache 2 | Counter | 1 |
| Survivor Cache (Big Building) | Counter | 1 |
How to make it (0)
No recipe produces this item.
Used as a material in (0)
No recipe uses this item as a material.
Weight is the in-game roll weight, not a probability. Read it as the relative chance within the same container.
Room names have no official translation in the game; all of them here are ours.
Greyed-out materials are specified by tag or mapper and could not be resolved to specific items.