Jar of Radishes
| Calories | 15.0kcal |
|---|---|
| Carbohydrates | 2.25g |
| Protein | 0.0g |
| Fat | 0.0g |
| Hunger | -45.0 |
| Stays fresh | 30 days |
| Fully rotten after | 60 days |
| Cook time | 60 min |
| Burns after | 120 min |
| Weight | 0.8 |
Where to find it (24)
| Room | Container | Weight |
|---|---|---|
| All Rooms | Dish cabinet / Fridge | 10 |
| Attic | Cardboard box / Crate / Other | 10 |
| Closet | Locker / Other | 10 |
| Garage Storage | Other | 10 |
| Hall | Other | 10 |
| Kitchen | Other | 10 |
| Living Room | Locker / Other / Fridge | 10 |
| Storage Unit | Other | 10 |
| Grocery Bag Gourmet | — | 10 |
| Food Cache | FoodBox | 10 |
| Survivor Cache 1 | SurvivorCrate | 10 |
| Survivor Cache 2 | SurvivorCrate | 10 |
How to make it (1)
Make Jar of Preserved Food
Materials
- Tag base:dullknife / base:sharpknife / base:meatcleaver — Plastic Knife / Bread Knife / Blunt Bone Knife / Butter Knife / Gold Butter Knife / Silver Butter Knife / Long Sharp Bone / Straight Razor ほか27件 ×1(not consumed)
- Tag base:jar — Jar ×1(destroyed)
- Jar Lid ×1
- Any of: Bell Pepper / 5:Base.Broccoli / 2:Base.Cabbage / 5:Base.Carrots / 3:Base.Eggplant / 4:Base.Leek / 3:Base.Potato / 15:Base.RedRadish ほか2件 ×6(destroyed)
- Tag base:vinegar — Vinegar / Jug of Vinegar ×2
- Any of: Salt / Seasoning Salt ×1
- * ×1
- Water ×0.5
Produces
- Varies with the input — Jar of Bell Peppers / Jar of Broccoli / Jar of Cabbage / Jar of Carrots / Jar of Eggplants / Jar of Leeks / Jar of Potatoes / Jar of Radishes ほか2件 ×1
Used as a material in (1)
Open Jar of Preserved Food
Materials
- Tag base:preservedfood — Jar of Bell Peppers / Jar of Broccoli / Jar of Cabbage / Jar of Carrots / Jar of Eggplants / Jar of Leeks / Jar of Potatoes / Jar of Radishes ほか2件 ×1
Produces
- Varies with the input — Jar of Bell Peppers (Open) / Jar of Broccoli (Open) / Jar of Cabbage (Open) / Jar of Carrots (Open) / Jar of Eggplants (Open) / Jar of Leeks (Open) / Jar of Potatoes (Open) / Jar of Radishes (Open) ほか2件 ×1
Weight is the in-game roll weight, not a probability. Read it as the relative chance within the same container.
Room names have no official translation in the game; all of them here are ours.
Greyed-out materials are specified by tag or mapper and could not be resolved to specific items.