Umbrella (Closed)
| Damage | 0.5 〜 0.7 |
|---|---|
| Durability | 7 |
| Range | 1.1 |
| Swing time | 2.0 |
| Targets per swing | 1 |
| Crit chance | 10.0% |
| Crit damage | 1.0× |
| Knockdown | 0.0 |
| Push back | 0.3 |
| Two-handed | Yes |
| Door damage | 1 |
| Tree damage | 0 |
| Weight | 1.0 |
Where to find it (16)
| Room | Container | Weight |
|---|---|---|
| All Rooms | Wardrobe | 0.1 |
| Bedroom | Locker / Wardrobe | 0.1 |
| Closet | Metal shelves | 0.1 |
| Living Room | Wardrobe | 0.1 |
| Motel Room (Occupied) | Dresser / Wardrobe | 0.1 |
How to make it (1)
Close Umbrella
Materials
- Umbrella ×1
Produces
- Varies with the input — Umbrella (Closed) ×1
Used as a material in (1)
Open Umbrella
Materials
- Umbrella (Closed) ×1
Produces
- Varies with the input — Umbrella ×1
Weight is the in-game roll weight, not a probability. Read it as the relative chance within the same container.
Room names have no official translation in the game; all of them here are ours.
Greyed-out materials are specified by tag or mapper and could not be resolved to specific items.