Project Zomboid GuideKnox County
BUILD B42
日本語

Electrical Wire

ElectricWire — Base.ElectricWire / base:normal / Electronics

Weight0.1

Where to find it (183)

RoomContainerWeight
All RoomsOutfit_Duke / Tool cabinet / Cardboard box / Small box / Metal shelves200
Army StorageMetal shelves / Military crate / Other / Counter50
OfficeMilitary crate50
Pawn ShopCounter / Metal shelves / Shelves / Other50
Pawn Shop OfficeMetal shelves / Other50
Pawn Shop StorageOther50
Wire FactoryMetal shelves / Other / Tool cabinet50
Bag Breakdown Bag50
Bag Protective Case Bulky Audio50
AtticCardboard box / Crate / Other20
BedroomCardboard box / Crate / Small box20
Car Supply StoreCounter / Metal shelves / Shelves / Tool cabinet / Other20

How to make it (2)

Dismantle Power Bar
Category Electrical / Time 100 / Electricity +1XP
Materials
Produces
Dismantle Improvised Lighter
Category Electrical / Time 50
Materials
Produces

Used as a material in (7)

Make Improvised Flashlight
Category Electrical / Time 100 / Electricity Lv1 / Electricity +10XP / Must be learned
Materials
Produces
Make Improvised Lantern
Category Electrical / Time 100 / Electricity Lv1 / Electricity +10XP / Must be learned
Materials
Produces
Make Improvised Lighter
Category Electrical / Time 100 / Electricity +5XP / Must be learned
Materials
Produces
Make Makeshift Radio
Category Electrical / Time 100 / Electricity Lv1 / Electricity +10XP / Must be learned
Materials
Produces
Make Makeshift Ham Radio
Category Electrical / Time 100 / Electricity Lv3 / Electricity +30XP / Must be learned
Materials
Produces
Make Makeshift Walkie Talkie
Category Electrical / Time 100 / Electricity Lv2 / Electricity +20XP / Must be learned
Materials
Produces
Bind Spear Head With Wire
Category Weaponry / Time 300 / Maintenance Lv1 / Maintenance +10XP / Must be learned
Materials
Produces

Weight is the in-game roll weight, not a probability. Read it as the relative chance within the same container.
Room names have no official translation in the game; all of them here are ours.
Greyed-out materials are specified by tag or mapper and could not be resolved to specific items.