Flashlight - Angle Headed
| Weight | 0.5 |
|---|
Where to find it (63)
| Room | Container | Weight |
|---|---|---|
| Army Storage | Metal shelves / Military crate / Other | 4 |
| Army Surplus Store | Counter / Metal shelves / Shelves / Other | 4 |
| Office | Military crate | 4 |
| Pawn Shop | Counter / Metal shelves / Shelves | 4 |
| Pawn Shop Office | Metal shelves / Other / Locker | 4 |
| Pawn Shop Storage | Other | 4 |
| All Rooms | Military locker | 1 |
| Army Tent | Locker | 1 |
| Attic | Cardboard box / Crate / Other | 1 |
| Camp Worker Dorm | Locker | 1 |
| Closet | Locker / Other | 1 |
| Garage Storage | Locker / Other | 1 |
How to make it (0)
No recipe produces this item.
Used as a material in (4)
Wooden Lamp Pillar
Materials
- Tag base:hammer — Ball-peen Hammer / Claw Hammer / Stone Hammer / Smithing Hammer ×1(not consumed)
- Log ×1
- Nails ×4
- Rope ×1
- Tag base:flashlightpillar — Flashlight / Flashlight - Angle Headed / Flashlight - Heavy Duty ×1(destroyed)
Remove Battery
Materials
- Tag base:flashlight / base:usesbattery — Flashlight / Flashlight - Angle Headed / Flashlight - Heavy Duty / Penlight / Improvised Electric Lantern / Flashlight - Improvised / Gun Light / Shears - Electric ほか14件 ×1(not consumed)
Produces
- Battery ×1
Insert Battery
Materials
- Tag base:flashlight / base:usesbattery — Flashlight / Flashlight - Angle Headed / Flashlight - Heavy Duty / Penlight / Improvised Electric Lantern / Flashlight - Improvised / Gun Light / Shears - Electric ほか14件 ×1(not consumed)
- Battery ×1(destroyed)
Dismantle Simple Electronic Item
Materials
- Tag base:screwdriver — Handiknife / Multitool / Screwdriver / Improvised Screwdriver ×1(not consumed)
- Tag base:camera / base:digital / base:miscelectronic / base:flashlight — Camera / Disposable Camera / High-end Camera / Digital Watch / Digital Watch - Metallic Dress Style / Wrist Watch - Luthex / Shears - Electric / Megaphone ほか16件 ×1(destroyed)
Produces
- Scrap Electronics ×1
Weight is the in-game roll weight, not a probability. Read it as the relative chance within the same container.
Room names have no official translation in the game; all of them here are ours.
Greyed-out materials are specified by tag or mapper and could not be resolved to specific items.