Flashlight
| Weight | 0.5 |
|---|
Where to find it (172)
| Room | Container | Weight |
|---|---|---|
| Bag Breakdown Bag | — | 50 |
| Bag Janitor Toolbox | — | 50 |
| Bag Protective Case Small Electronics | — | 50 |
| Security Room | Other / Counter / Desk | 20 |
| Safehouse Loot | Cardboard box / Crate / Small box | 20 |
| Safehouse Loot (Mid) | Cardboard box / Crate / Small box | 20 |
| Safehouse Loot (Late) | Small box / Cardboard box / Crate | 20 |
| Army Storage | Metal shelves / Military crate / Other / Counter | 10 |
| Campsite | Shelves / Other | 10 |
| Camping Storage | Other | 10 |
| Office | Military crate / Desk | 10 |
| Outdoor Supply Store | Other | 10 |
How to make it (0)
No recipe produces this item.
Used as a material in (4)
Wooden Lamp Pillar
Materials
- Tag base:hammer — Ball-peen Hammer / Claw Hammer / Stone Hammer / Smithing Hammer ×1(not consumed)
- Log ×1
- Nails ×4
- Rope ×1
- Tag base:flashlightpillar — Flashlight / Flashlight - Angle Headed / Flashlight - Heavy Duty ×1(destroyed)
Remove Battery
Materials
- Tag base:flashlight / base:usesbattery — Flashlight / Flashlight - Angle Headed / Flashlight - Heavy Duty / Penlight / Improvised Electric Lantern / Flashlight - Improvised / Gun Light / Shears - Electric ほか14件 ×1(not consumed)
Produces
- Battery ×1
Insert Battery
Materials
- Tag base:flashlight / base:usesbattery — Flashlight / Flashlight - Angle Headed / Flashlight - Heavy Duty / Penlight / Improvised Electric Lantern / Flashlight - Improvised / Gun Light / Shears - Electric ほか14件 ×1(not consumed)
- Battery ×1(destroyed)
Dismantle Simple Electronic Item
Materials
- Tag base:screwdriver — Handiknife / Multitool / Screwdriver / Improvised Screwdriver ×1(not consumed)
- Tag base:camera / base:digital / base:miscelectronic / base:flashlight — Camera / Disposable Camera / High-end Camera / Digital Watch / Digital Watch - Metallic Dress Style / Wrist Watch - Luthex / Shears - Electric / Megaphone ほか16件 ×1(destroyed)
Produces
- Scrap Electronics ×1
Weight is the in-game roll weight, not a probability. Read it as the relative chance within the same container.
Room names have no official translation in the game; all of them here are ours.
Greyed-out materials are specified by tag or mapper and could not be resolved to specific items.