Journal
| Weight | 1.0 |
|---|
Where to find it (52)
| Room | Container | Weight |
|---|---|---|
| Bookstore | Counter | 20 |
| Evidence Room | Other | 20 |
| Police Archive | Metal shelves | 20 |
| Police Gun Storage | Metal shelves / Other | 20 |
| Police Storage | Metal shelves / Other | 20 |
| SWAT Room | Other | 20 |
| All Rooms | Outfit_Survivalist / Outfit_Survivalist02 / Outfit_Survivalist03 / Outfit_Survivalist04 / Outfit_Survivalist05 / Outfit_Survivalist_Mid / Outfit_Survivalist02_Mid / Outfit_Survivalist03_Mid / Outfit_Survivalist04_Mid / Outfit_Survivalist05_Mid / Outfit_Survivalist_Late / Outfit_Survivalist02_Late / Outfit_Survivalist03_Late / Outfit_Survivalist04_Late / Outfit_Survivalist05_Late | 10 |
| Captain's Office | Desk | 10 |
| Detective's Office | Desk | 10 |
| Office | Desk | 10 |
| Police Office | Desk | 10 |
| Ranger Office | Desk | 10 |
How to make it (0)
No recipe produces this item.
Used as a material in (0)
No recipe uses this item as a material.
Weight is the in-game roll weight, not a probability. Read it as the relative chance within the same container.
Room names have no official translation in the game; all of them here are ours.
Greyed-out materials are specified by tag or mapper and could not be resolved to specific items.