Magazine: The Cheapskate's John Spiral - Escaping Captivity
| Boredom | -20 |
|---|---|
| Stress | -15 |
| Weight | 0.5 |
Where to find it (45)
| Room | Container | Weight |
|---|---|---|
| Evidence Room | Other | 8 |
| Police Archive | Metal shelves | 8 |
| Police Gun Storage | Metal shelves / Other | 8 |
| Police Storage | Metal shelves / Other | 8 |
| SWAT Room | Other | 8 |
| Bag Burglar Bag | — | 8 |
| Army Surplus Store | Shelves | 4 |
| Tool Store | Counter / Shelves / Small box / Other | 4 |
| Drug Lab | Counter / Desk / Metal shelves / Overhead cabinet / Wardrobe / Other | 2 |
| Drug Shack | Counter / Other | 2 |
| Tool Store Storage | Other | 1 |
| Safehouse Loot | Shelves | 1 |
How to make it (0)
No recipe produces this item.
Used as a material in (2)
Make Magazine Body Armor
Materials
- Tag base:magazine — Magazine: Everyday Smithing - June 1993 / Magazine: Everyday Smithing - May 1993 / Magazine: Everyday Smithing - April 1993 / Magazine: Small-Scale Smithing / Magazine: Blunt Forge / Magazine: Modern Blacksmithing at Home / Magazine: Medieval Armory - June 1993 / Magazine: American Bladecraft ほか83件 ×8
- Duct Tape ×4
Produces
- Magazine Body Armor ×1
Make Magazine Limb Armor
Materials
- Tag base:magazine — Magazine: Everyday Smithing - June 1993 / Magazine: Everyday Smithing - May 1993 / Magazine: Everyday Smithing - April 1993 / Magazine: Small-Scale Smithing / Magazine: Blunt Forge / Magazine: Modern Blacksmithing at Home / Magazine: Medieval Armory - June 1993 / Magazine: American Bladecraft ほか83件 ×1
- Duct Tape ×2
Produces
- Magazine Limb Armor ×1
Weight is the in-game roll weight, not a probability. Read it as the relative chance within the same container.
Room names have no official translation in the game; all of them here are ours.
Greyed-out materials are specified by tag or mapper and could not be resolved to specific items.