Project Zomboid GuideKnox County
BUILD B42
日本語

Broken Large Handle

LongHandle_Broken — Base.LongHandle_Broken / base:weapon / JunkWeapon

Damage0.4 〜 0.8
Durability10
Range1.1
Swing time4.0
Targets per swing2
Crit chance5.0%
Crit damage2.0×
Knockdown2.0
Push back0.3
Door damage2
Tree damage0
Weight1.0

Where to find it (26)

RoomContainerWeight
Safehouse Loot (Mid)Counter / Cardboard box / Crate / Metal shelves / Small box / Wardrobe / Bin8
Safehouse Loot (Late)Cardboard box / Counter / Crate / Metal shelves / Small box / Wardrobe / Bin8
Safehouse LootCounter / Cardboard box / Crate / Metal shelves / Small box / Wardrobe / Bin4
Survivor Cache 1Counter4
Survivor Cache 2Counter4
Survivor Cache (Big Building)Counter4
Fire Station GarageBin1
Fire Station StorageBin1

How to make it (1)

Dismantle Long Implement
Category Assembly / Time 100
Materials
Produces

Used as a material in (15)

Burn Small Wood into Charcoal
Time 20
Materials
Produces
Carve Stake
Category Carving / Time 100 / Carving +5XP
Materials
Produces
Carve Trowel
Category Carving / Time 100 / Carving +5XP
Materials
Produces
Carve Wooden Rod
Category Carving / Time 200 / Carving Lv1 / Carving +10XP
Materials
Produces
Carve 2 Small Handles
Category Carving / Time 200 / Carving Lv1 / Carving +10XP
Materials
Produces
Carve Medium Handle
Category Carving / Time 200 / Carving Lv2 / Carving +20XP
Materials
Produces
Carve Knitting Needles
Category Carving / Time 200 / Carving Lv3 / Carving +30XP / Must be learned
Materials
Produces
Fix With Duct Tape
Category Repair / Time 180 / Maintenance +10XP
Materials
Fix With Adhesive Tape
Category Repair / Time 180 / Maintenance +5XP
Materials
Fix With Zipties
Category Repair / Time 180 / Maintenance Lv1 / Maintenance +5XP
Materials
Fix With Glue
Category Repair / Time 180 / Maintenance +5XP
Materials
Fix With Wood Glue
Category Repair / Time 180 / Woodwork Lv2 / Woodwork +5XP / Maintenance +5XP
Materials

Fix With Epoxy / Fix With Epoxy And Rags / Make Nail-Spiked Small Weapon

Weight is the in-game roll weight, not a probability. Read it as the relative chance within the same container.
Room names have no official translation in the game; all of them here are ours.
Greyed-out materials are specified by tag or mapper and could not be resolved to specific items.