Project Zomboid GuideKnox County
BUILD B42
日本語

Rag (Dirty)

RippedSheetsDirty — Base.RippedSheetsDirty / base:normal / Household

Weight0.1

Where to find it (90)

RoomContainerWeight
Safehouse LootBin / Washer / Fireplace50
Safehouse Loot (Mid)Bin / Washer / Fireplace50
Safehouse Loot (Late)Bin / Counter / Washer / Freezer / Fridge / Stove / Fireplace50
All RoomsShelter / Outfit_Gas2Go / Outfit_Fossoil / Outfit_Mechanic / Outfit_MetalWorker / Outfit_ThunderGas / Bin20
BathroomMetal shelves / Bin20
Gas Station StorageCounter20
Janitor RoomCounter / Locker / Metal shelves20
School StorageCounter20
Zippee StorageCounter20
Bag Janitor Toolbox20
Electronics StoreLocker10
LaundryCounter / Other10

How to make it (1)

Unstack
Category Packing / Time 100
Materials
Produces

Used as a material in (27)

Simple Loom
Category Farming / Time 50 / Woodwork Lv3 / Woodwork +30XP / Construction
Materials
Log Fence
Category Carpentry / Time 150 / Woodwork +5XP / Construction
Materials
LogGate
Category Carpentry / Time 150 / Woodwork +5XP / Construction
Materials
Crude Wooden Fence
Category Carpentry / Time 100 / Woodwork +1XP / Construction
Materials
Log_Bench
Category Furniture / Time 50 / Construction
Materials
Log_Stool
Category Furniture / Time 50 / Construction
Materials
Log_Table
Category Furniture / Time 50 / Construction
Materials
Log Stool
Category Furniture / Time 50 / Construction
Materials
Stick_Bookcase
Category Furniture / Time 50 / Woodwork +5XP / Construction
Materials
Stick_BookcaseSmall_Lvl1
Category Furniture / Time 50 / Woodwork +5XP / Construction
Materials
Rugged_Stool
Category Furniture / Time 50 / Woodwork Lv1 / Woodwork +10XP / Construction
Materials
Rugged_Table
Category Furniture / Time 50 / Woodwork Lv1 / Woodwork +10XP / Construction
Materials

LeanTo_Shelter / Leather_Shelter / Crude Wooden Cross / Tarp_Shelter / Log_Stairs / LogDoorFrameLvl1 / LogWindowFrameLvl1 / Log Wall / Make Scarecrow / Clean Bandage / Make Splint / Stack Items / Make Fire Bomb / Make Molotov Cocktail / Make Smoke Bomb

Weight is the in-game roll weight, not a probability. Read it as the relative chance within the same container.
Room names have no official translation in the game; all of them here are ours.
Greyed-out materials are specified by tag or mapper and could not be resolved to specific items.