Spiked Football Shoulderpad - Right
| Worn on | base:shoulderpadright |
|---|---|
| Scratch defence | 50% |
| Bite defence | 50% |
| Can get holes | No |
| Weight | 2.0 |
Where to find it (5)
| Room | Container | Weight |
|---|---|---|
| Safehouse Loot (Late) | Cardboard box / Crate / Dresser / Small box / Wardrobe | 0.5 |
How to make it (2)
Spike Soft Armor
Materials
- Any of: Football Shoulderpad - Left / Football Shoulderpad - Right / Shin Guard / Leather Forearm Armor ×1
- Tag base:scissors / base:sharpknife — Medical Shears / Safety Scissors / Multitool / Scissors / Crude Scissors / Straight Razor / Sharp Flint Flake / Machete ほか22件 ×1(not consumed)
- Tag base:sewingneedle — Needle / Bone Needle / Brass Needle / Forged Needle ×1(not consumed)
- Tag base:awl — Awl / Awl - Bone / Awl - Stone / Small Punch and Chisel Set / Handiknife / Ice Pick / Multitool ×1(not consumed)
- Tag base:leathercrudetannedsmall — Small Leather (Crude) ×1
- Tag base:heavythread — Premium Fishing Line / Aramid Thread / Sinew Thread ×2
- Tag base:hammer — Ball-peen Hammer / Claw Hammer / Stone Hammer / Smithing Hammer ×1(not consumed)
- Nails ×3
Produces
- Varies with the input — Spiked Football Shoulderpad - Left / Spiked Football Shoulderpad - Right / Spiked Shin Guard / Spiked Leather Forearm Armor ×1
Divide Shoulder Pads
Materials
- Any of: Football Shoulderpads / Spiked Football Shoulderpads (On Top) ×1
- Tag base:scissors / base:sharpknife — Medical Shears / Safety Scissors / Multitool / Scissors / Crude Scissors / Straight Razor / Sharp Flint Flake / Machete ほか22件 ×1(not consumed)
- Tag base:sewingneedle — Needle / Bone Needle / Brass Needle / Forged Needle ×1(not consumed)
- Tag base:heavythread — Premium Fishing Line / Aramid Thread / Sinew Thread ×2
- Leather Strips ×4(destroyed)
Produces
- Varies with the input — Spiked Football Shoulderpad - Left / Football Shoulderpad - Left ×1
- Varies with the input — Spiked Football Shoulderpad - Right / Football Shoulderpad - Right ×1
Used as a material in (0)
No recipe uses this item as a material.
Weight is the in-game roll weight, not a probability. Read it as the relative chance within the same container.
Room names have no official translation in the game; all of them here are ours.
Greyed-out materials are specified by tag or mapper and could not be resolved to specific items.