Project Zomboid GuideKnox County
BUILD B42
日本語

Bone Pieces

SmallAnimalBone — Base.SmallAnimalBone / base:normal / AnimalPart

Weight0.3

Where to find it (7)

RoomContainerWeight
Dog Food FactoryOther50
Jay's Chicken DiningBin20
Jay's Chicken KitchenBin20
Safehouse Loot (Late)Fireplace10

How to make it (7)

Smash Bone
Category Miscellaneous / Time 300 / Strength Lv4
Materials
Produces
Smash Jawbone
Category Miscellaneous / Time 300 / Strength Lv4
Materials
Produces
Smash Cow Skull
Category Miscellaneous / Time 300 / Strength Lv3
Materials
Produces
Smash Herbivore Skull
Category Miscellaneous / Time 300 / Strength Lv2
Materials
Produces
Smash Stag Skull
Category Miscellaneous / Time 300 / Strength Lv2
Materials
Produces
Smash Pig Skull
Category Miscellaneous / Time 300 / Strength Lv2
Materials
Produces
Smash Small Herbivore Skull
Category Miscellaneous / Time 300 / Strength Lv1
Materials
Produces

Used as a material in (9)

Sharpen Bone
Category Carving / Time 200 / Carving Lv1 / Carving +10XP / Must be learned
Materials
Produces
Carve Large Bone Bead
Category Carving / Time 200 / Carving Lv1 / Carving +10XP / Must be learned
Materials
Produces
Carve Whistle
Category Carving / Time 200 / Carving Lv6 / Carving +60XP / Must be learned
Materials
Produces
Carve Dice
Category Carving / Time 100 / Carving Lv2 / Carving +20XP
Materials
Produces
Make Bone Armored Gloves
Category Tailoring / Time 180 / Tailoring Lv5 / Carving Lv3 / Tailoring +45XP / Carving +30XP
Materials
Produces
Make Bone Forearm Armor
Category Tailoring / Time 180 / Tailoring Lv4 / Carving Lv5 / Tailoring +30XP / Carving +50XP / Must be learned
Materials
Produces
Make Bone Mask
Category Tailoring / Time 180 / Tailoring Lv2 / Carving Lv2 / Tailoring +13XP / Carving +20XP
Materials
Produces
Make Bone Pectoral
Category Tailoring / Time 180 / Tailoring Lv2 / Carving Lv2 / Tailoring +13XP / Carving +20XP
Materials
Produces
Make Bone Shoulder Armor
Category Tailoring / Time 180 / Tailoring Lv5 / Carving Lv6 / Tailoring +45XP / Carving +50XP / Must be learned
Materials
Produces

Weight is the in-game roll weight, not a probability. Read it as the relative chance within the same container.
Room names have no official translation in the game; all of them here are ours.
Greyed-out materials are specified by tag or mapper and could not be resolved to specific items.