Project Zomboid GuideKnox County
BUILD B42
日本語

Stone Drill

StoneDrill — Base.StoneDrill / base:normal / Tool

Weight1.0

Where to find it (2)

RoomContainerWeight
Classroom (Anthropology)Display case8
University StorageOther4

How to make it (1)

Knap Stone Drill
Category Knapping / Time 230 / FlintKnapping Lv5 / FlintKnapping +60XP / Must be learned
Materials
Produces

Used as a material in (19)

Small Plant Drying Rack
Category Farming / Time 50 / Woodwork Lv1 / Woodwork +10XP / Construction
Materials
Carve Large Bone Bead
Category Carving / Time 200 / Carving Lv1 / Carving +10XP / Must be learned
Materials
Produces
Carve 4 Large Bone Beads
Category Carving / Time 300 / Carving Lv1 / Carving +40XP / Must be learned
Materials
Produces
Carve Whistle
Category Carving / Time 200 / Carving Lv6 / Carving +60XP / Must be learned
Materials
Produces
Make Wooden Toolbox
Category Carpentry / Time 200 / Woodwork Lv1 / Woodwork +10XP
Materials
Produces
Make Pig Tusk Necklace
Category Carving / Time 200 / Carving Lv2 / Tailoring Lv1 / Carving +20XP / Tailoring +5XP
Materials
Produces
Make Pig Tusks Necklace
Category Carving / Time 800 / Carving Lv2 / Tailoring Lv1 / Carving +20XP / Tailoring +5XP
Materials
Produces
Make Pig Tusk Earrings
Category Carving / Time 400 / Carving Lv2 / Tailoring Lv1 / Carving +20XP / Tailoring +5XP
Materials
Produces
Make Tooth Necklace
Category Carving / Time 400 / Carving Lv3 / Tailoring Lv1 / Carving +30XP / Tailoring +5XP
Materials
Produces
Make Long Tooth Necklace
Category Carving / Time 600 / Carving Lv3 / Tailoring Lv1 / Carving +30XP / Tailoring +5XP
Materials
Produces
Drill Plank
Category Miscellaneous / Time 40 / Carving +1XP
Materials
Produces
Make Tire Sandals
Category Tailoring / Time 180 / Tailoring Lv1 / Maintenance Lv1 / Tailoring +9XP / Maintenance +10XP
Materials
Produces

Make Tire Body Armor / Make Tire Forearm Armor / Make Tire Shin Armor / Make Tire Shoulder Armor - Left / Make Tire Shoulder Armor - Right / Make Tire Thigh Armor / Carve Wooden Mask

Weight is the in-game roll weight, not a probability. Read it as the relative chance within the same container.
Room names have no official translation in the game; all of them here are ours.
Greyed-out materials are specified by tag or mapper and could not be resolved to specific items.