Project Zomboid GuideKnox County
BUILD B42
日本語

Vise Grips

ViseGrips — Base.ViseGrips / base:normal / Tool

Weight0.5

Where to find it (180)

RoomContainerWeight
Bag Construction Bag20
Bag Janitor Toolbox20
Car Supply StoreCounter / Metal shelves / Shelves / Tool cabinet / Other10
Car Supply (Sport)Shelves10
Pawn ShopCounter / Metal shelves / Shelves / Other10
Pawn Shop StorageOther10
Clock Repair ShopOther8
Clock Repair WorkshopOther8
All RoomsMetal shelves / Tool cabinet / Crate / Cardboard box / Small box4
AtticCardboard box / Crate / Other4
BathroomMetal shelves4
BedroomCardboard box / Crate4

How to make it (0)

No recipe produces this item.

Used as a material in (81)

Assemble Forearm Armor
Category Armor / Time 400 / Blacksmith Lv4 / Tailoring Lv2 / Blacksmith +10XP / Tailoring +10XP / Must be learned
Materials
Produces
Assemble Full Metal Forearm Armor
Category Armor / Time 600 / Blacksmith Lv8 / Tailoring Lv4 / Blacksmith +25XP / Tailoring +10XP / Must be learned
Materials
Produces
Assemble Articulated Metal Thigh Armor
Category Armor / Time 600 / Blacksmith Lv8 / Tailoring Lv4 / Blacksmith +25XP / Tailoring +10XP / Must be learned
Materials
Produces
Assemble Articulated Metal Shin Armor
Category Armor / Time 800 / Blacksmith Lv8 / Tailoring Lv4 / Blacksmith +25XP / Tailoring +10XP / Must be learned
Materials
Produces
Assemble Shin Armor
Category Armor / Time 400 / Blacksmith Lv4 / Tailoring Lv2 / Blacksmith +10XP / Tailoring +10XP / Must be learned
Materials
Produces
Assemble Metal Thigh Armor
Category Armor / Time 400 / Blacksmith Lv4 / Tailoring Lv2 / Blacksmith +10XP / Tailoring +10XP / Must be learned
Materials
Produces
Assemble Metal Shoulder Armor
Category Armor / Time 400 / Blacksmith Lv4 / Tailoring Lv2 / Blacksmith +10XP / Tailoring +10XP / Must be learned
Materials
Produces
Assemble Shoulder Armor - Left
Category Armor / Time 600 / Blacksmith Lv8 / Tailoring Lv4 / Blacksmith +25XP / Tailoring +10XP / Must be learned
Materials
Produces
Assemble Shoulder Armor - Right
Category Armor / Time 600 / Blacksmith Lv8 / Tailoring Lv4 / Blacksmith +25XP / Tailoring +10XP / Must be learned
Materials
Produces
Forge Simple Blade
Category Blade / Time 200 / Blacksmith +25XP
Materials
Produces
Forge Small Knife
Category Blade / Time 300 / Blacksmith Lv1 / Blacksmith +35XP / Must be learned
Materials
Produces
Forge Long Simple Blade
Category Blade / Time 300 / Blacksmith Lv3 / Blacksmith +45XP / Must be learned
Materials
Produces

Forge Large Knife Blade / Forge Meat Cleaver Blade / Forge Kitchen Knife Blade / Forge Spear Head / Forge Hunting Knife Blade / Forge Long Spear Head / Forge Handguard Dagger / Forge Shortsword Blade / Forge Machete Blade / Forge 2 Spoons / Forge Forks / Forge Frying Pan / Forge Roasting Pan / Forge Fine Spoons / Forge Fine Butter Knives / Forge Fine Forks / Forge Baking Pan / Forge Baking Tray / Forge Cooking Pot / Smelt Steel From Small Steel Item / Smelt Small Steel Item / Forge Small Copper Sheet / Forge Copper Sheet / Forge Saucepan / Forge Kettle / Forge Cup / Forge Goblet / Forge Precious Metal Spoons / Forge Precious Metal Butter Knives / Forge Precious Metal Forks / Scrap Jewellery / Scrap Gold Jewellery / Scrap Silver Jewellery / Scrap Gold Object / Scrap Small Gold Object / Scrap Smaller Gold Object / Scrap Smallest Gold Object / Scrap Silver Object / Scrap Small Silver Object / Scrap Smaller Silver Object / Scrap Smallest Silver Object / Forge Key Ring / Forge Coins / Forge Heading Tool / Forge Draw Plate / Forge Metalworking Punch / Forge 10 Nails / Forge Nails From Piece / Forge Nails From Wire / Forge Tongs / Forge 4 Fishing Hooks / Forge Masonry Trowel / Forge Gardening Trowel / Forge Sheep Shears / Forge Scissors / Forge Metalworking Pliers / Forge Saw / Forge Corkscrew / Forge Needle / Forge Small Metalworking Punches and Chisels / Forge Small Files / Forge Fine Scissors / Forge Tweezers / Forge Forceps / Forge Straight Razor / Forge Hinge / Forge Buckle / Forge Doorknob / Gather Gunpowder

Weight is the in-game roll weight, not a probability. Read it as the relative chance within the same container.
Room names have no official translation in the game; all of them here are ours.
Greyed-out materials are specified by tag or mapper and could not be resolved to specific items.