M1911 Pistol
| Damage | 0.9 〜 1.2 |
|---|---|
| Durability | 10 |
| Range | 12.0 |
| Swing time | 0.5 |
| Targets per swing | 1 |
| Crit chance | 20.0% |
| Crit damage | 4.0× |
| Knockdown | 2.0 |
| Push back | 0.3 |
| Door damage | 5 |
| Weight | 1.5 |
| Scrap metal value | 30.0 |
Where to find it (60)
| Room | Container | Weight |
|---|---|---|
| Gun Store | Display case | 20 |
| Outdoor Supply Store | Display case | 20 |
| All Rooms | Military locker / Plank stash | 10 |
| Captain's Office | Locker | 10 |
| Garage Storage | Locker | 10 |
| Pawn Shop | Display case | 10 |
| Pawn Shop Office | Locker / Metal shelves / Other | 10 |
| Police Gun Storage | Locker / Military locker | 10 |
| Police Storage | Locker | 10 |
| Security Room | Military crate / Military locker / Locker | 10 |
| Gun Cache 1 | Plank stash / Bag_DuffelBagTINT / Counter / GunBox | 10 |
| Gun Cache 2 | Bag_DuffelBagTINT / GunBox | 10 |
How to make it (0)
No recipe produces this item.
Used as a material in (1)
Make Duct Tape Holster
Materials
- Duct Tape ×3
- Any of: M9 Pistol / M1911 Pistol / B-F Pistol / SN38 Revolver / Patrol Revolver / Magnum ×1(not consumed)
Produces
- Duct Tape Holster ×1
Weight is the in-game roll weight, not a probability. Read it as the relative chance within the same container.
Room names have no official translation in the game; all of them here are ours.
Greyed-out materials are specified by tag or mapper and could not be resolved to specific items.