Project Zomboid GuideKnox County
BUILD B42
日本語

Sharp Bone Fragment

SharpBoneFragment — Base.SharpBoneFragment / base:normal / AnimalPart

Weight0.3

Where to find it (30)

RoomContainerWeight
Dog Food FactoryOther50
University StorageOther8
Safehouse Loot (Late)Fireplace / Cardboard box / Counter / Crate / Metal shelves / Small box / Wardrobe8
Safehouse Loot (Mid)Counter / Cardboard box / Crate / Metal shelves / Small box / Wardrobe2
Safehouse LootCounter / Cardboard box / Crate / Metal shelves / Small box / Wardrobe1
Survivor Cache 1Counter1
Survivor Cache 2Counter1
Survivor Cache (Big Building)Counter1

How to make it (2)

Sharpen Bone
Category Carving / Time 200 / Carving Lv1 / Carving +10XP / Must be learned
Materials
Produces
Dismantle Long Implement
Category Assembly / Time 100
Materials
Produces

Used as a material in (10)

Carve Blunt Bone Knife
Category Carving / Time 200 / Carving Lv1 / Carving +10XP
Materials
Produces
Carve Bone Spoon
Category Carving / Time 200 / Carving Lv2 / Carving +20XP
Materials
Produces
Carve Bone Fork
Category Carving / Time 300 / Carving Lv3 / Carving +30XP / Must be learned
Materials
Produces
Carve Bone Sewing Needle
Category Carving / Time 300 / Carving Lv4 / Carving +40XP / Must be learned
Materials
Produces
Carve Bone Fishing Hook
Category Carving / Time 400 / Carving Lv5 / Carving +50XP / Must be learned
Materials
Produces
Bone Spike Weapon
Category Weaponry / Time 600 / Carving Lv3 / Carving +30XP / Must be learned
Materials
Produces
Carve Bone Awl
Category Carving / Time 200 / Carving Lv1 / Carving +10XP / Must be learned
Materials
Produces
Bind Spear Head
Category Weaponry / Time 300 / Maintenance Lv1 / Maintenance +10XP / Must be learned
Materials
Produces
Bind Spear Head With Duct Tape
Category Weaponry / Time 300 / Maintenance +5XP
Materials
Produces
Bind Spear Head With Wire
Category Weaponry / Time 300 / Maintenance Lv1 / Maintenance +10XP / Must be learned
Materials
Produces

Weight is the in-game roll weight, not a probability. Read it as the relative chance within the same container.
Room names have no official translation in the game; all of them here are ours.
Greyed-out materials are specified by tag or mapper and could not be resolved to specific items.